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Lvl 50
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Knight
Skyrim
build

Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.

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lvl 50
Based on spent perk points
You get 293645 XP from skills
You need 34300 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
390
stamina
300
magica
100
Health
390
Stamina
300
Magicka
100
Carry
400
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
44715 xp
9
0
3
0
15
Steel Smithing
30
Elven Smithing ,
Dwarven Smithing
50
Advanced Armors ,
Orcish Smithing
60
Arcane Blacksmith
70
Glass Smithing
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
0 xp
0
2
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel ,
Well Fitted
40
Juggernaut (3/5)
50
Cushioned ,
Tower of Strength
60
Juggernaut (4/5)
70
Conditioning ,
Matching Set
80
Juggernaut (5/5)
100
Reflect Blows
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows ,
Quick Reflexes ,
Power Bash
40
Shield Wall (3/5)
50
Elemental Protection ,
Deadly Bash
60
Shield Wall (4/5)
70
Block Runner ,
Disarming Bash
80
Shield Wall (5/5)
100
Shield Charge
Two-handed
44715 xp
9
0
3
0
One-handed
44625 xp
9
0
3
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bladesman (1/3)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5) ,
Bladesman (2/3)
80
Armsman (5/5)
90
Bladesman (3/3)
Archery
54230 xp
10
1
0
0
Light Armor
0 xp
0
1
5
Sneak
2365 xp
0
7
0
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
15
Haggling (1/5)
30
Allure
50
Merchant
70
Investor
Alchemy
4930 xp
1
0
0
Illusion
44715 xp
9
0
3
0
Conjuration
0 xp
0
1
5
Destruction
44625 xp
9
0
3
0
Restoration
0 xp
0
2
5
Alteration
0 xp
0
1
5
Enchanting
3885 xp
0
9
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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