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Lvl 50
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Spellsword
Skyrim
build

Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.

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lvl 50
Based on spent perk points
You get 286050 XP from skills
You need 34300 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
250
stamina
200
magica
340
Health
250
Stamina
200
Magicka
340
Carry
350
Magic
30%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
44715 xp
9
0
3
0
Heavy Armor
0 xp
0
2
0
Block
3030 xp
0
8
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows ,
Quick Reflexes
40
Shield Wall (3/5)
50
Elemental Protection
60
Shield Wall (4/5)
70
Block Runner
80
Shield Wall (5/5)
Two-handed
44715 xp
9
0
3
0
One-handed
44625 xp
9
0
3
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
54230 xp
10
1
0
0
Light Armor
2365 xp
0
7
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
60
Agile Defender (4/5)
70
Matching Set
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
44715 xp
9
0
3
0
Conjuration
0 xp
0
1
5
Destruction
44625 xp
9
0
3
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2)
50
Intense Flames ,
Adept Destruction
60
Augmented Flames (2/2)
Restoration
0 xp
0
2
5
15
Novice Restoration
20
Regeneration
30
Recovery (1/2)
40
Respite
60
Recovery (2/2)
90
Avoid Death
Alteration
0 xp
0
1
5
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
3030 xp
0
8
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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