Skip to content
Lvl 50
6 / 9
6 / 9
7 / 9
9 / 15
6 / 9

Witchhunter
Skyrim
build
Published

Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl 50
Based on spent perk points
You get 62445 XP from skills
You need 34300 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
180
stamina
260
magica
350
Health
180
Stamina
260
Magicka
400
Carry
380
Poison
50%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
44715 xp
9
0
3
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot
60
Overdraw (4/5) ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
100
Bullseye
Light Armor
0 xp
0
1
5
Sneak
3120 xp
0
8
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Deadly Aim ,
Stealth (3/5) ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5)
70
Experimenter (2/3)
80
Alchemist (5/5) ,
Snakeblood
90
Experimenter (3/3)
100
Purity
Illusion
0 xp
0
2
5
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
20
Mystic Binding ,
Conjuration Dual Casting
30
Summoner (1/2) ,
Soul Stealer
40
Atromancy
50
Oblivion Binding
80
Elemental Potency
100
Twin Souls
Destruction
0 xp
0
2
0
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Soul Squeezer
40
Soul Siphon
50
Insightful Enchanter
70
Corpus Enchanter
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Share