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Lvl 50
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Battlemage
Skyrim
build
Published

Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.

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lvl 50
Based on spent perk points
You get 68685 XP from skills
You need 34300 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
240
stamina
200
magica
300
You can increase your attributes 5 times
Health
240
Stamina
200
Magicka
350
Carry
350
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
3120 xp
0
8
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Fists of Steel
40
Juggernaut (3/5)
50
Cushioned
60
Juggernaut (4/5)
70
Conditioning
80
Juggernaut (5/5)
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
3120 xp
0
8
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
3120 xp
0
8
0
15
Overdraw (1/5)
20
Overdraw (2/5)
40
Overdraw (3/5)
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
90 xp
0
2
0
Sneak
90 xp
0
2
0
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
2
5
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting
30
Summoner (1/2)
40
Atromancy
70
Summoner (2/2)
80
Elemental Potency
100
Twin Souls
Destruction
44625 xp
9
0
3
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
40
Impact
50
Adept Destruction
75
Expert Destruction
100
Master Destruction
Restoration
0 xp
0
2
0
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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