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Lvl 50
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Rogue
Skyrim
build

Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.

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lvl 50
Based on spent perk points
You get 301135 XP from skills
You need 34300 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
290
stamina
300
magica
200
Health
290
Stamina
300
Magicka
200
Carry
400
Fire
50%
Poison
50%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
44715 xp
9
0
3
0
Heavy Armor
0 xp
0
1
5
Block
3120 xp
0
8
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows
40
Shield Wall (3/5)
50
Elemental Protection
60
Shield Wall (4/5)
70
Block Runner
80
Shield Wall (5/5)
Two-handed
54230 xp
10
1
0
0
One-handed
54230 xp
10
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
44715 xp
9
0
3
0
Light Armor
3030 xp
0
8
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5)
80
Agile Defender (5/5)
Sneak
4840 xp
1
0
0
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure
40
Haggling (3/5)
50
Merchant
60
Haggling (4/5)
70
Investor
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
0 xp
0
2
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5)
80
Snakeblood ,
Alchemist (5/5)
100
Purity
Illusion
44625 xp
9
0
3
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
30
Hypnotic Gaze
40
Kindred Mage
50
Quiet Casting ,
Aspect of Terror
70
Rage
90
Master of the Mind
Conjuration
0 xp
0
1
5
Destruction
44510 xp
9
0
3
0
Restoration
0 xp
0
1
5
Alteration
0 xp
0
2
0
Enchanting
3120 xp
0
8
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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