Lvl 50
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Thief
Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
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lvl 50
Based on spent perk points
You get 116690 XP from skills
You need 34300 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
220
stamina
500
magica
100
Not enough attribute points. You need to reach level 53
Health
220
Stamina
500
Magicka
100
Carry
600
Warmth
15
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
54140 xp
10
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
44625 xp
9
0
3
0
15
Overdraw (1/5)
20
Overdraw (2/5)
40
Overdraw (3/5)
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
1155 xp
0
5
0
15
Agile Defender (1/5)
30
Custom Fit
50
Unhindered
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Stealth (3/5) ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
2275 xp
0
7
0
15
Novice Locks
25
Apprentice Locks
40
Quick Hands
50
Adept Locks
60
Golden Touch
70
Treasure Hunter
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Cutpurse ,
Light Fingers (3/5)
50
Extra Pockets
60
Light Fingers (4/5)
70
Misdirection
80
Light Fingers (5/5)
100
Perfect Touch
Speech
4930 xp
1
0
0
15
Haggling (1/5)
30
Allure ,
Bribery
50
Merchant
70
Investor
90
Fence
100
Master Trader
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Powers
Khajiit
Claws
constant
Khajiit claws do 12 points of damage.
Night Eye
power
Improved night vision for 60 seconds.
Fortify Warmth
constant
Your Khajiit blood improves your resistance to cold environments by 15 points.
cc
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Loadout
right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.