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Nightblade
Skyrim
build
Published

Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

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lvl 50
Based on spent perk points
You get 107930 XP from skills
You need 34300 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
150
stamina
240
magica
400
Health
150
Stamina
240
Magicka
400
Carry
370
Fire
50%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
3120 xp
0
8
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
1065 xp
0
5
0
15
Agile Defender (1/5)
30
Custom Fit
50
Unhindered
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Stealth (3/5) ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
2
0
Illusion
44625 xp
9
0
3
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
30
Hypnotic Gaze
40
Kindred Mage
50
Quiet Casting ,
Aspect of Terror
70
Rage
90
Master of the Mind
Conjuration
0 xp
0
1
5
Destruction
44510 xp
9
0
3
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2)
40
Rune Master
50
Intense Flames
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Soul Squeezer
30
Fire Enchanter
40
Frost Enchanter ,
Soul Siphon
50
Insightful Enchanter ,
Storm Enchanter
70
Corpus Enchanter
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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