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Lvl 50
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Scout
Skyrim
build

Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.

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lvl 50
Based on spent perk points
You get 317225 XP from skills
You need 34300 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
290
stamina
400
magica
100
Health
290
Stamina
400
Magicka
100
Carry
450
Poison
100%
Disease
50%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
54230 xp
10
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
70
Glass Smithing
100
Dragon Smithing
Heavy Armor
0 xp
0
1
5
Block
3120 xp
0
8
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows
40
Shield Wall (3/5)
50
Elemental Protection
60
Shield Wall (4/5)
80
Shield Wall (5/5)
Two-handed
54230 xp
10
1
0
0
One-handed
54230 xp
10
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
44510 xp
9
0
3
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Critical Shot (1/3)
40
Overdraw (3/5)
50
Hunter's Discipline
60
Ranger ,
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
2
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Light Foot ,
Stealth (3/5)
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Concentrated Poison ,
Alchemist (4/5)
70
Green Thumb
80
Alchemist (5/5) ,
Snakeblood
100
Purity
Illusion
54230 xp
10
1
0
0
Conjuration
0 xp
0
1
5
Destruction
44715 xp
9
0
3
0
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
3120 xp
0
8
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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