Jinchu-maru
Cyberpunk 2077 Weapon
Jinchu-maru is an iconic katana, one of the blade weapons in Cyberpunk 2077, built on the Katana. It comes at every tier from 1 to 5++, its damage rising from 34.5 at Tier 1 to 148.2 at Tier 5++.
It is governed by Reflexes and levels the Shinobi skill.
It takes no mods. It is boosted by 10 perks.
Other iconics built on the same base: 7 weapons.
Jinchu-maru Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with Jinchu-maruStats
The purest essence of a katana. No add-ons, no modifications – only razor-sharp steel.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
Base Weapon and Variants
Boosted by
When your stamina is above 33% blocking projectiles will Deflect them to wherever your reticle is aimed.
Well-timed blocking just before being hit increases the damage you deal with deflected bullets.
Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage.
When performing Strong Attacks, you now automatically leap to enemies within range.
These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%).
-15% Stamina cost for attacks with blades.
Increased damage and Stun chance with Counterattacks.
-15% Stamina cost for attacks with Blades.
+25% movement speed and attack speed for 6 sec. after performing a Finisher.
+100% Finisher range.
Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers.
All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance.
Bleeding cannot kill enemies, but does make them more susceptible to Finishers.
+25 Stamina from dismemberments.