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All Grenades

EMP Grenade
Cyberpunk 2077 Grenade

Tier 5+
226
Damage
3.5m
Blast Radius
2s
Fuse

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

Emits electromagnetic waves that deal Electrical damage. Especially effective against drones, mechs, robots, turrets and cameras as well as their abilities.

The EMP Grenade is a grenade in Cyberpunk 2077. It deals electric damage, as does Short Circuit.

It comes at Tiers 1 through 5. At Tier 5+ it deals 226 damage, covers a 3.5 m blast radius and detonates on a 2-second fuse.

Tiers

Tier 1
Damage55
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Tier 1+
Damage68
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Tier 2
Damage72
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 10 sec.

Tier 2+
Damage91
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 10 sec.

Tier 3
Damage105
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 10 sec.

Tier 3+
Damage121
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 10 sec.

Tier 4
Damage143
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

Tier 4+
Damage174
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

Tier 5
Damage187
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

Tier 5+
Damage226
Blast Radius3.5m
Fuse2s

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

More Electric

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