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Level 300+
s7
p13
e2
c3
i3
a15
l13

Full Health PA
Fallout 76
Crit VATS
build
by Z
Published · Updated

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lvl
300+
S
7
+5
5 pts unused
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
P
13
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
2
+5
5 pts unused
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
3
+5
5 pts unused
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Suppressor

Reduce your target's damage output by 20% for 2 seconds after you attack.

lvl
40
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
I
3
+5
5 pts unused
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
15
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
L
13
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Furious
V.A.T.S. Optimized
Polished
lvl 45
64
Fire Rate
75
shots per
10 sec
Automatic
Ammo
100.45
Range
0
73
147
100%50%
AP Cost
9 (3%) 36.7 shots before AP is depleted
15.925
1085
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Armor Piercing Receiver
Armor Penetration +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased X-01 Helmet
Internal Database
Intelligence +2
lvl 50
313
362
362
16
16
16
I
 
+2
Mutant's Jet Pack X-01 Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
504
607
607
26
26
26
AP
 
-1
AP Regen
 
+5
Mutant's X-01 Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
313
362
362
16
16
16
AP Regen
 
+5
Mutant's X-01 Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
No Misc Mod
lvl 50
313
362
362
16
16
16
AP Regen
 
+5
Mutant's Calibrated X-01 Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
313
362
362
16
16
16
Carry Weight
 
+50
AP Regen
 
+5
Mutant's Calibrated X-01 Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
313
362
362
16
16
16
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
X-01
full (6 / 6)
 
2069
 
2417
 
2417
 
106
 
106
 
106
I
 
+2
S
 
+10
AP
 
-1
AP Regen
 
+25
Carry Weight
 
+100
Incoming Damage
 
x0.605
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (317.5 / 318)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
13
21
10
11
22
23
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
AP
330
HP
318
XP
+66%
Resistances
62
187
0
0
0
0
0
Evasion Chance
0
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