Full Health Commando - Needs Help!
Weights of all Chems (including Stimpaks) are reduced by 45%.
Ballistic weapon ammo weighs 90% less.
Block 25% more damage from your opponents' melee attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Gain more max HP per point in END.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Take 15% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
RadAway removes more radiation based on your INT.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Your armor breaks 60% slower and is cheaper to repair.
Obtain more components when you scrap weapons and armor.
Food in your inventory will spoil 90% slower.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Bleeding enemies you kill have a chance to explode based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Find more non-explosive ammo based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
You find more bottle caps based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Enemies take 30% more damage when they attack you, if you're on a team.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Enemies take 30% more damage when they attack you, if you're on a team.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.