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Level 300+
s10
p10
e8
c6
i2
a10
l10

Human Builds
Fallout 76
build
Published

  1. Main Build (old)
  2. Main Build (newer)
  3. Melee
  4. Heavy Gunner
  5. Solo EN06

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
P
10
+5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
2
Ground Pounder

Your small guns reload 20% faster and have 20% more hip fire accuracy.

lvl
18
E
8
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Aquaboy

You no longer take Rad damage from swimming and can breathe underwater.

lvl
26
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
6
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
I
2
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Power User

Fusion Core duration is now doubled.

lvl
50
A
10
+5
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
2
Quick Hands

Gain a 12% chance to instantly reload when your clip is empty.

lvl
40
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (397.857 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
16
15
9
6
7
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
272
AP
258
HP
398
XP
+21%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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