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Level 300+
s6
p8
e10
c3
i10
a9
l10

Ghoul Reeve
Fallout 76
build
Published · Updated ·

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lvl
300+
S
6
+5
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
P
8
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
1
Glowing Hunter

Traces of glowing blood now have a 50% chance to appear on animal corpses.

lvl
75
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Breathe It In

Rad Resistance is reduced by 150. (Up to 0)

lvl
60
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
10
+5
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
3
Chem Diet

Chems are 75% more effective at reducing how feral you are.

lvl
55
2
Professional Drinker

There's no chance you'll get addicted to alcohol.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
All Night Long

The positive effects of pre-war alcohol last twice as long.

lvl
41
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
3
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
I
10
+5
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
2
Fix It Good

You can repair armor and Power Armor to 160% of normal maximum condition.

lvl
27
3
Mad Scientist

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

lvl
60
3
Rad Specialist

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

lvl
70
1
White Knight

Your armor breaks 20% slower and is cheaper to repair.

lvl
39
A
9
+5
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (365 / 365)
Glow: 0
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
14
13
18
3
15
14
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
258
AP
200
HP
365
XP
+45%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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