BLD XP Caster/Tesla
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 45%.
The weight of all junk items is reduced by 50%.
Explosives weigh 45% less.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 90% less.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Reap twice as much when harvesting flora.
You will never mutate from rads and RadAway will never cure mutations.
All food satisfies hunger by an additional 100%.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Food and drink weights are reduced by 90%.
Any chems you take last 100% longer.
All drinks quench thirst by an additional 100%.
You can Fast Travel while over encumbered at an increased cost.
Gain more XP while on a team based on your CHA.
Hunger and thirst grow 80% slower when in camp or in a team workshop.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
Gain 2 Charisma for each teammate, excluding yourself.
Run 20% faster when part of a team.
Crafting workshop items now costs 50% fewer materials.
You get double the quantity when you craft chems!
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
You can repair armor and Power Armor to 200% of normal maximum condition.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Energy weapon ammo weighs 90% less.
Produce 80% more rounds when crafting ammunition.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
When you craft anything, there is a 30% chance you'll get double results!
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
Effects (8)
INT +6, STR -3, END -3
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Damage and Energy Resistance +50, AP -50.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.