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Level 150+
s6
p7
e3
c8
i10
a13
l9

Repairing Crafting Stuff
Fallout 76
build
Published · Updated ·

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More: Budget builds, Crafting builds, Exploration builds, Solo builds, Wealth builds

lvl
150+
S
6
+2
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
7
+2
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
3
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
8
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
1
Healing Hands

Players you revive are fully healed.

lvl
28
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
I
10
2
Contractor

Crafting workshop items now costs 50% fewer materials.

lvl
18
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
1
Chemist

You get double the quantity when you craft chems!

lvl
34
A
13
+2
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Goat Legs

Take no damage from falling.

lvl
32
3
Marathoner

Sprinting consumes 40% fewer Action Points. (No Power Armor)

lvl
13
2
Ammosmith

Produce 80% more rounds when crafting ammunition.

lvl
34
3
Home Defense

Workshop turrets do +100% damage and you can disarm expert traps.

lvl
22
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
9
+2
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
1
WoodChucker

Collect twice as much when harvesting wood.

lvl
17
2
Storm Chaser

Gain high health regeneration while outside during rain or Rad Storms.

lvl
35
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
200
(~56 level-ups)
Legendary Strength

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (300 / 300)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
9
9
4
8
10
15
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
222
AP
210
HP
300
XP
+30%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.11
Incoming Damage
x0.945
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