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Level 300+
s15
p5
e15
c6
i10
a2
l3

Smoothskin Melee
Fallout 76
My tweaked Human Melee Build
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
15
+5
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
P
5
3
Butcher's Bounty

80% chance to find extra meat from animal corpses.

lvl
3
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
15
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Ghoulish

Radiation now regenerates even more of your lost Health!

lvl
36
1
Aquaboy

You no longer take Rad damage from swimming and can breathe underwater.

lvl
26
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Chem Resistant

You gain complete immunity to chem addiction.

lvl
43
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
C
6
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
10
1
Armorer

Your crafted armor has improved durability and costs fewer materials.

lvl
15
1
Chemist

You get double the quantity when you craft chems!

lvl
34
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
A
2
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
3
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Exploding Palm

20% chance for Fists Weapons to trigger an explosion on attack hits.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Hack and Slash

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects (8)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (529 / 529)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
21
5
21
6
13
6
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
325
AP
204
HP
529
XP
+39%
Resistances
200
225
0
0
0
0
0
Evasion Chance
0
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