Carrier
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
When your Glow is high, makes you immune to staggering attacks.
The weight of all junk items is reduced by 75%.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
Gain 50% of your bonus movement speed as reload speed.
Your scoped weapons have 30% more range and accuracy when aiming.
Your scoped weapons have 50% more range when aiming.
Your small guns have 45% better accuracy and spread.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
You no longer take Rad damage from swimming and can breathe underwater.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Gain more XP while on a team based on your CHA.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Your crafted armor has improved durability and costs fewer materials.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Crafting workshop items now costs 50% fewer materials.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Take no damage from falling.
Your running speed is increased by 20% when you have a ranged weapon equipped.
You now sprint 20% faster when your Glow is high.
Your Action Points regenerate faster when not over encumbered.
Produce 80% more rounds when crafting ammunition.
V.A.T.S. criticals now do +100% damage.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Produce 150% more rounds when crafting ammunition.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Produce 150% more rounds when crafting ammunition.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (3)
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Health Regeneration +300%. Chem Effects -55%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec