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Level 300+
s12
p11
e8
c4
i4
a14
l3

Carrier
Fallout 76
build
by @Ryan
Published · Updated

lvl
300+
S
12
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
11
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

3
Crack Shot
lvl
7

Small guns have 30% more range and 30% more accuracy when aiming down sights.

E
8
1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
4
+5
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
4
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

A
14
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

1
Goat Legs
lvl
32

Take no damage from falling.

2
Gun Runner
lvl
4

Your running speed is increased by 20% when you have a ranged weapon equipped.

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

L
3
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Power Sprinter
lvl
50

While in Power Armor, Sprinting consumes 50% fewer Action Points.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Effects (3)

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

+ effects
3 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 100% (497 / 497)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
3
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
19
11
18
9
5
17
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
472
AP
229
HP
497
AP Regen
+25
XP
+28%
Resistances
505
282
250
52
52
52
0
Evasion Chance
0

Weapons

Railway
Quad
Rapid
V.A.T.S. Optimized
Stabilizer's
lvl 50
120
Fire Rate
66
shots per
10 sec
Automatic
Ammo
60Spike
Range
0
2107
4215
100%50%
AP Cost
13 (6%) 17.6 shots before AP is depleted
15.07
23815.35
-28%
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Automatic Piston Receiver
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

 
505
 
282
 
250
 
52
 
52
 
52
S
 
+4
E
 
+3
A
 
+3
Carry Weight
 
+160
AP Regen
 
+25
AP
 
-1
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
A
 
+3
Secret Service Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
AP Regen
 
+5
AP
 
-1
Secret Service Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Cavalier's
10% Damage Reduction while sprinting.
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+10

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
AP
 
-1
AP Regen
 
+25
Carry Weight
 
+100
Set:
Vulcan
full (6 / 6)
Vulcan Chest Piece
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
AP
 
-1
AP Regen
 
+5
Vulcan Left Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
No Misc Mod
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
Vulcan Right Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
No Misc Mod
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
Vulcan Left Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
Vulcan Right Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
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