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Level 300+
s10
p9
e5
c3
i5
a15
l9

main
Fallout 76
build
by Rob
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
9
+5
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
5
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
5
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Power User

Fusion Core duration is now doubled.

lvl
50
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
Show leveling chart

Legendary perks

Total Perk Coins cost:
1650
(~458 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 30% for 10 seconds.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (310 / 310)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
16
14
6
3
10
15
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
210
HP
310
XP
+30%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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