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Weights of all Chems (including Stimpaks) are reduced by 90%.
Your Bullet Storm stack limit is increased by 10.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Any chems you take last 100% longer.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
The benefits of bobbleheads and magazines last twice as long.
Obtain more components when you scrap weapons and armor.
Food in your inventory will spoil 90% slower.
Your ranged weapons do +12% weak spot damage.
You do +20% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 30% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 30% for 10 seconds.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.