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Level 300+
s2
p12
e15
c3
i3
a14
l7

Hi-Health energy no crit commando
Fallout 76
Full health commander
build
by Rahjur
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
2
+5
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
P
12
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
Eye of the Hunter

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

lvl
85
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
15
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Rad Resistant

Gain Radiation Resistance based on your END.

lvl
34
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
3
+5
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
A
14
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
L
7
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Luck of the Draw

Chance your weapon will greatly repair itself when hitting an enemy.

lvl
14
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
What Rads?

+300 Rad Resist, restore 6 Rads per second.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (484 / 484)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
12
16
3
8
14
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
281
HP
484
XP
+24%
Resistances
63
63
363
0
0
0
0
Evasion Chance
0.107
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