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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more carry weight based on your STR.
Weapons spin up 60% faster.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
Each stack of Bullet Storm increases your bash damage by 5%.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Your explosives do +40% damage.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (8)
Crit Damage: +1 (30m)
Intelligence: +4 (30m)
AP Regen: +6 (30m)
Energy Resistance: +50 (30m)
Perception: +4 (30m)
Endurance: +4 (30m)
Health Regen: +0.5 (1h)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
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