Old Ghoul Deputy
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+75% ranged damage to crippled targets.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain 7 CHA when bartering at non-player vendors.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
You can Fast Travel while over encumbered at an increased cost.
Guns break 50% slower.
Your armor breaks 60% slower and is cheaper to repair.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your enhanced reflexes allow you to reload weapons 30% faster.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Action Points regenerate 45% faster.
Take no damage from falling.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
36% chance to instantly reload your entire magazine when empty.
The negative effects of your mutations are reduced by 75%.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will repair itself even more when struck.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (4)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Health Regeneration +300%. Chem Effects -55%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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