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Level 300+
s9
p6
e6
c6
i6
a13
l10

Old Ghoul Deputy
Fallout 76
Dom Pedro Gunslinger
build
Published

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More: Endgame builds, Roleplay builds, Support builds

lvl
300+
S
9
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
6
3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
6
3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
6
+5
1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
6
3
Gunsmith
lvl
11

Guns break 50% slower.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

A
13
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Gun Tricks
lvl
80

Your enhanced reflexes allow you to reload weapons 30% faster.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Goat Legs
lvl
32

Take no damage from falling.

L
10
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

2
Lucky Break
lvl
24

Chance your equipped armor will repair itself even more when struck.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Effects (4)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

+ effects
4 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (418.929 / 419)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
4
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
20
9
12
20
12
16
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
323
AP
319
HP
419
AP Regen
+25
XP
+58%
Resistances
350
205
103
34
34
34
0
Evasion Chance
0

Weapons

Dom Pedro
Two Shot
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
574
Fire Rate
56
shots per
10 sec
Bolt Action
Ammo
6Ultracite .308
Range
0
1064
2128
100%50%
AP Cost
17 (5%) 18.8 shots before AP is depleted
9.867
7560
-10
-25%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: +10%
AP Cost: -10%
Sighted Transition: -15%
Aligned Grip
Weight: +15%
AP Cost: -10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Standard Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
259
 
187
 
103
 
34
 
34
 
34
AP Regen
 
+25
AP
 
+99
Set:
Secret Service
full (5 / 5)
Add backpack
Add underarmor
Secret Service Chest Piece
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +25%
lvl 40
87
63
35
10
10
10
AP Regen
 
+5
AP
 
+19
Secret Service Left Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +5
lvl 40
43
31
17
6
6
6
AP Regen
 
+5
AP
 
+20
Secret Service Right Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +5
lvl 40
43
31
17
6
6
6
AP Regen
 
+5
AP
 
+20
Secret Service Left Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +5
lvl 40
43
31
17
6
6
6
AP Regen
 
+5
AP
 
+20
Secret Service Right Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +5
lvl 40
43
31
17
6
6
6
AP Regen
 
+5
AP
 
+20

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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