Old Ghoul Deputy
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+75% ranged damage to crippled targets.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain 7 CHA when bartering at non-player vendors.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
You can Fast Travel while over encumbered at an increased cost.
Guns break 50% slower.
Your armor breaks 60% slower and is cheaper to repair.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your enhanced reflexes allow you to reload weapons 30% faster.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Action Points regenerate 45% faster.
Take no damage from falling.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
36% chance to instantly reload your entire magazine when empty.
The negative effects of your mutations are reduced by 75%.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will repair itself even more when struck.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (4)
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Health Regeneration +300%. Chem Effects -55%.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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