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Level 300+
s10
p10
e5
c4
i7
a10
l10

Bullet Stromblitz
Fallout 76
build
Published ·

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lvl
300+
S
10
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
1
Wound Salter

+10% damage against bleeding targets.

lvl
2
P
10
+5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
5
+5
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
4
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
I
7
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
10
+5
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Goat Legs

Take no damage from falling.

lvl
32
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (444.286 / 444)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
18
15
13
4
7
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
AP
210
HP
444
XP
+21%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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