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Level 50
s8
p9
e7
c3
i2
a15
l12

Shotgunner bare bones
Fallout 76
build
Published

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lvl
50
S
8
3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
9
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
7
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
2
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
15
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

L
12
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects (9)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Egg Head

INT +6, STR -3, END -3

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
9 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (385.357 / 385)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
8
15
9
5
9
21
14
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
210
AP
305
HP
385
XP
+27%
Resistances
93
93
0
0
0
0
0
Evasion Chance
0.072

Weapons

Combat Shotgun
Furious
Explosive
Lucky Hit
Conductor's
Gauss Shotgun
lvl 50
237
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
12Shell
Range
0
54
107
100%50%
AP Cost
26 (9%) 11.7 shots before AP is depleted
17.01
1685
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: +15%
Speed: +30%
Range: -17%
Critical Damage Multiplier: -10%
Spread (hip-fire): +35%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Bruising Short Stock
Bash Damage: +25%
Weight: +15%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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