Hell's Kitten
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Sprinting in Power Armor consumes no extra Fusion Core energy.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Explosives weigh 90% less.
Devastate and stagger enemies by sprinting into them with Power Armor.
+20% movement speed while wearing Power Armor.
Your explosives detonate with twice the radius.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
You no longer take Rad damage from swimming and can breathe underwater.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Increased Disease Resistance based on END.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Melee weapons break 80% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Take no damage from falling.
While sneaking, you never trigger mines or floor-based traps.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 50% harder to detect while sneaking.
Your Action Points regenerate faster when not over encumbered.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
The Mysterious Savior will regularly appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+300 Rad Resist, restore 6 Rads per second.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+300 Rad Resist, restore 6 Rads per second.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (10)
AG +4, Fall from heights more gradual, STR -4
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Damage and Energy Resistance +50, AP -50.
Stats
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construction
Weapons
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Armor Sets
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