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Level 300+
s15
p5
e12
c4
i7
a10
l3

Hell's Kitten
Fallout 76
Melee Power Armor
build
Published · Updated

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lvl
300+
S
15
+5
2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

3
Pain Train
lvl
41

Devastate and stagger enemies by sprinting into them with Power Armor.

2
Portable Power
lvl
24

+20% movement speed while wearing Power Armor.

P
5
2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

E
12
1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

2
Sneak
lvl
20

You are 50% harder to detect while sneaking.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
3
+5
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (292.5 / 293)
Rads: 6
Hungry
No effects
Thirsty
No effects
No Team
Day
Addictions
0
Mutations
10
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
28
9
12
4
11
19
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
310
AP
257
HP
293
AP Regen
+20
XP
+33%
Resistances
2467
1497
1825
92
222
61
32
Evasion Chance
0

Weapons

Two-h Melee
lvl 1
Damage
+280%
Fire Rate
shots per
10 sec
Semi-Auto
AP Cost
0 (0%)
Legendary effects
Modifications
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
1447
 
1525
 
92
 
222
 
61
S
 
+10
AP
 
+19
AP Regen
 
+20
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
Set:
Hellcat
full (6 / 6)
Hellcat Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
AP
 
-1
AP Regen
 
+5
Hellcat Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
AP
 
+20
Hellcat Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
Hellcat Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Kinetic Servos
Action Point Regen While Moving +1
lvl 50
362
217
229
14
33
9
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
Hellcat Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Pack Rat's
Junk Item Weights Reduced by 20%
Choo-Choo's
+1 Rank to Pain Train. Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Damage from Ballistic Weapons -0.02
Kinetic Servos
Action Point Regen While Moving +1
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
Hellcat Helm
Damage from Ballistic Weapons -0.02
Targeting HUD
Highlights Living Targets
lvl 50
362
217
229
14
33
9
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