Hell's Kitten
Sprinting in Power Armor consumes no extra Fusion Core energy.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Explosives weigh 90% less.
Devastate and stagger enemies by sprinting into them with Power Armor.
+20% movement speed while wearing Power Armor.
Your explosives detonate with twice the radius.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
You no longer take Rad damage from swimming and can breathe underwater.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Increased Disease Resistance based on END.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Melee weapons break 80% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Take no damage from falling.
While sneaking, you never trigger mines or floor-based traps.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 50% harder to detect while sneaking.
Your Action Points regenerate faster when not over encumbered.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
The Mysterious Savior will regularly appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+300 Rad Resist, restore 6 Rads per second.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+300 Rad Resist, restore 6 Rads per second.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (10)
AG +4, Fall from heights more gradual, STR -4
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Damage and Energy Resistance +50, AP -50.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.