Full health PA melee
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More: Endgame builds
Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
Weights of all Chems (including Stimpaks) are reduced by 45%.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your melee weapons do +20% damage to crippled targets.
Your bleed effects have 35% more damage and 25% less duration.
+20% damage against bleeding targets.
Your attacks ignore 25% armor of any insect.
Deal +60% damage to Glowing Enemies.
Reap twice as much when harvesting flora.
Gain Energy Resistance based on your PER.
Deal +10% damage for each impairment your target has.
Nuka-Cola drinks are now three times as beneficial.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
Gain Limb Damage Reduction based on your END.
Increased Max AP based on END while not diseased.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
Increase energy damage based on your INT.
Melee weapons break 80% slower.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your Power Armor breaks 20% slower and is cheaper to repair.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 45% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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