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Level 300+
s12
p10
e10
c3
i5
a10
l6

Bleed
Fallout 76
build
Published ·

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lvl
300+
S
12
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
P
10
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
10
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Rad Resistant

Gain Radiation Resistance based on your END.

lvl
34
2
Rad Sponge

Absorb 20% of RADs taken and restore Hunger and Thirst.

lvl
44
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Slow Metabolizer

All food satisfies hunger by an additional 100%.

lvl
5
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
5
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
L
6
+5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Funky Duds

+200 Poison Damage Resist when wearing a matching set of armor.

lvl
50
Far-Flung Fireworks

Enemies killed with a ranged weapon have a 20% chance to explode.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Grounded

Energy Resistance +100. Energy Damage -50%.

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Shattered Grounds
handmade-rifle
Furious
Vital
V.A.T.S. Optimized
Severing
lvl 45
88
150/10s
Fire Rate
71
shots per
10 sec
Automatic
Ammo
40Ultracite 5.56
Range
0
104
209
100%50%
AP Cost
18 (6%) 17 shots before AP is depleted
21.24
1231.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Precise Grip
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Stinging Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (462.5 / 463)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
10
14
15
3
10
18
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
220
AP
306
HP
463
XP
+30%
Resistances
50
150
61
0
0
0
40
Evasion Chance
0
Incoming Damage
x1.25
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