Level 300+
s12
p10
e10
c3
i5
a10
l6
Bleed
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lvl
300+
S
12
P
10
E
10
+5
C
3
A
10
+5
L
6
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
level 150+
Effects (14)
Carnivore
add effects
14 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Shattered Grounds
handmade-rifle
Furious
Vital
V.A.T.S. Optimized
Severing
Shattered Grounds
handmade-rifle
lvl 45
88
150/10s
Fire Rate
71
shots per
10 sec
10 sec
Automatic
Ammo
40Ultracite 5.56
Range
0104209
100%50%
AP Cost
18 (6%) 17 shots before AP is depleted
21.24
1231.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Precise Grip
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Stinging Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Armor set
stats
mods
legendary
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (462.5 / 463)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
10
14
15
3
10
18
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
220
AP
306
HP
463
XP
+30%
Resistances
50
150
61
0
0
0
40
Evasion Chance
0
Incoming Damage
x1.25
Str
10
Per
14
End
15
Cha
3
Int
10
Agi
18
Lck
11
Carry Weight
220
AP
306
HP
463
XP
+30%
50
150
61
0
0
0
40