Low Level Archer
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Block 25% more damage from your opponents' melee attacks.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Focus fire to gain +1% accuracy and damage per shot.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your ranged weapons ignore 40% armor.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Each attack makes your target take increased damage.
Increase cryo damage based on your INT.
Stimpaks restore more HP based on your INT.
Guns break 20% slower.
While your Health is low, gain increased damage and AP regen.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Sneak to lose enemies, and running no longer affects stealth.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
Effects (13)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
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construction
Weapons
10 sec
Armor Sets
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Power Armor Sets
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