HANZY THE ARCHER
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Block 15% more damage from your opponents' melee attacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 45% less.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
You gain increased benefits from being Well Fed or Hydrated.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Increase cryo damage based on your INT.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Guns break 35% slower.
Your armor breaks 60% slower and is cheaper to repair.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Chance to Evade attacks based on AGI. (No Power Armor)
Sneak to lose enemies, and running no longer affects stealth.
Falling below 20% health will automatically use a Stimpak, once every 20s.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Find more non-explosive ammo based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.