HANZY ELDERS MARK
Ballistic weapon ammo weighs 90% less.
Your Bullet Storm stack limit is doubled.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
+25% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 20% slower.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your armor breaks 40% slower and is cheaper to repair.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your small guns gain a 5% stagger chance and +25% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
You do +10% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.