Be1uga melee lvl
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Explosives weigh 90% less.
Ballistic weapon ammo weighs 90% less.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your weapons weigh 75% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Gain Energy Resistance based on your PER.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Melee weapons break 80% slower.
Obtain more components when you scrap weapons and armor.
Power Tools break 40% slower.
Stimpaks and RadAway heal 60% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.