Xp/Crafting
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Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
+20% movement speed while wearing Power Armor.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You are 50% harder to stagger.
The weight of all junk items is reduced by 75%.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
You will never mutate from rads and RadAway will never cure mutations.
Any chems you take last 100% longer.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 2 Charisma for each teammate, excluding yourself.
Gain more XP while on a team based on your CHA.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
Run 20% faster when part of a team.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Players you revive have +25% damage for 2 min.
Regenerate HP while on a team based on your CHA.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Obtain more components when you scrap weapons and armor.
Your crafted Power Armor now has improved durability and costs fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
You can repair any weapon to 200% of normal maximum condition.
Your crafted armor has improved durability and costs fewer materials.
Produce 80% more rounds when crafting ammunition.
The negative effects of your mutations are reduced by 75%.
When you craft anything, there is a 30% chance you'll get double results!
Legendary perks
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (3)
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables (5)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
Experience: +13% (1h), Damage: +25% (1h)
+5% XP in a team (30m)
Intelligence: +2 (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.