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Level 50+
s7
p13
e5
c3
i1
a12
l15

LVL 50 VATS Stealth Commando
Fallout 76
build
Published · Updated

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lvl
50+
S
7
+1
2
Bullet Storm
lvl
30

Gain 6% damage per 30 ammo spent. 10 max stacks.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
13
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
1
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
12
1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

L
15
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Handmade Rifle
Quad
Rapid
V.A.T.S. Optimized
lvl 45
88
Fire Rate
90
shots per
10 sec
Automatic
Ammo
110Ultracite 5.56
Range
0
99
197
100%50%
AP Cost
10 (2%) 45.3 shots before AP is depleted
20.24
853.2
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Grip
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Quad Prime Automatic Combat Rifle
Quad
Rapid
V.A.T.S. Optimized
lvl 50
100
Fire Rate
86
shots per
10 sec
Automatic
Ammo
110Ultracite .45
Range
0
131
263
100%50%
AP Cost
9 (2%) 50.3 shots before AP is depleted
18.06
1242.15
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Furious Prime Submachine Gun
Furious
Rapid
V.A.T.S. Optimized
lvl 45
86
Fire Rate
86
shots per
10 sec
Automatic
Ammo
75Ultracite .45
Range
0
92
183
100%50%
AP Cost
9 (2%) 50.3 shots before AP is depleted
17.325
920
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Prime Assault Rifle
Quad
Rapid
V.A.T.S. Optimized
lvl 50
118
Fire Rate
72
shots per
10 sec
Automatic
Ammo
110Ultracite 5.56
Range
0
118
237
100%50%
AP Cost
14 (3%) 32.4 shots before AP is depleted
19.84
984.9
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal Ultra-Light Covert Scout Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +20
lvl 50
57
62
15
30
16
16
A
 
+2
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+90
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Enclave Style
Perception +4, Intelligence +2, Agility +4
Standard Lining
lvl 50
37
37
37
37
37
37
P
 
+4
I
 
+2
A
 
+4
Chameleon Ultra-Light Covert Scout Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 50
29
31
8
16
9
9
A
 
+2
Chameleon Ultra-Light Covert Scout Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 50
29
31
8
16
9
9
A
 
+2
Nocturnal Ultra-Light Covert Scout Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 50
29
31
8
16
9
9
A
 
+2
Nocturnal Ultra-Light Covert Scout Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 50
29
31
8
16
9
9
A
 
+2
Armor stats
Set:
Covert Scout Armor
full (5 / 5)
 
210
 
223
 
84
 
131
 
89
 
89
A
 
+14
P
 
+4
I
 
+2
Carry Weight
 
+90
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (360.714 / 361)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
0 / 10
Character stats
1
25
10
6
10
34
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
270
AP
453
HP
361
XP
+30%
Resistances
210
223
84
157
115
115
0
Evasion Chance
0
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