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Level 50+
s7
p13
e5
c3
i1
a12
l15

LVL 50 VATS Commando
Fallout 76
build
Published · Updated

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lvl
50+
S
7
+1
2
Bullet Storm
lvl
30

Gain 6% damage per 30 ammo spent. 10 max stacks.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
13
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
1
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
12
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

L
15
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Handmade Rifle
Quad
Rapid
V.A.T.S. Optimized
lvl 45
88
Fire Rate
90
shots per
10 sec
Automatic
Ammo
110Ultracite 5.56
Range
0
99
197
100%50%
AP Cost
10 (2%) 43.2 shots before AP is depleted
20.24
853.2
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Grip
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Quad Prime Automatic Combat Rifle
Quad
Rapid
V.A.T.S. Optimized
lvl 50
100
Fire Rate
86
shots per
10 sec
Automatic
Ammo
110Ultracite .45
Range
0
131
263
100%50%
AP Cost
9 (2%) 48 shots before AP is depleted
18.06
1242.15
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Furious Suppressed Submachine Gun
Furious
Rapid
V.A.T.S. Optimized
lvl 45
80
Fire Rate
94
shots per
10 sec
Automatic
Ammo
75.45
Range
0
73
147
100%50%
AP Cost
8 (2%) 54 shots before AP is depleted
16.975
905
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Hardened Receiver
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Recoil Compensated Automatic Railway Rifle
Quad
Rapid
V.A.T.S. Optimized
lvl 50
120
Fire Rate
57
shots per
10 sec
Automatic
Ammo
72Spike
Range
0
106
212
100%50%
AP Cost
14 (3%) 30.9 shots before AP is depleted
13.995
709.2
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Automatic Piston Receiver
Speed: -0.5
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal BOS Ultra-Light Combat Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Ultra-Light Build
Action Points +20
lvl 50
86
65
17
30
46
28
A
 
+2
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Enclave Style
Perception +4, Intelligence +2, Agility +4
Standard Lining
lvl 1
12
12
12
12
12
12
P
 
+4
I
 
+2
A
 
+4
Nocturnal BOS Ultra-Light Combat Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Ultra-Light Build
Action Points +10
lvl 50
45
33
11
17
25
16
A
 
+2
Nocturnal BOS Ultra-Light Combat Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Ultra-Light Build
Action Points +10
lvl 50
45
33
11
17
25
16
A
 
+2
Chameleon BOS Ultra-Light Combat Armor Left Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Ultra-Light Build
Action Points +10
lvl 50
45
33
11
17
25
16
A
 
+2
Chameleon BOS Ultra-Light Combat Armor Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Ultra-Light Build
Action Points +10
lvl 50
45
33
11
17
25
16
A
 
+2
Armor stats
Set:
Combat Armor
full (5 / 5)
 
278
 
209
 
73
 
110
 
158
 
104
A
 
+14
P
 
+4
I
 
+2
Carry Weight
 
+30
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (309.286 / 309)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
1
25
6
6
10
34
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
210
AP
432
HP
309
XP
+30%
Resistances
278
209
73
129
177
123
0
Evasion Chance
0
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