Cold Shoulder
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More: Survival builds
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Your small guns have 45% better accuracy and spread.
Reap twice as much when harvesting flora.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Gain Radiation Resistance based on your END.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Regenerate HP while on a team based on your CHA.
Food in your inventory will spoil 90% slower.
Increase cryo damage based on your INT.
Stimpaks restore more HP based on your INT.
While your Health is low, gain increased damage and AP regen.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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