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Level 300+
s10
p15
e2
c6
i3
a10
l10

Shootin' Bricks
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
15
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
1
Ground Pounder

Your small guns reload 10% faster and have 10% more hip fire accuracy.

lvl
18
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
2
+5
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
6
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Suppressor

Reduce your target's damage output by 10% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
I
3
+5
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Gunsmith

Guns break 50% slower.

lvl
11
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Egg Head

INT +6, STR -3, END -3

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Tactical Combat Shotgun
Furious
Crippling
V.A.T.S. Optimized
Bully's
lvl 50
258
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
12Shell
Range
0
72
143
100%50%
AP Cost
20 (6%) 15.5 shots before AP is depleted
17.01
1622.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Vital
V.A.T.S. Optimized
Fracturer's
lvl 45
159
159
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
17 (5%) 18.2 shots before AP is depleted
11.58
1238
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Damage to Cryptids +50%
Cryo Damage
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Salt of the Earth
double-barrel-shotgun
Quad
Vital
Swift
Bully's
lvl 45
596
Fire Rate
17
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
65 (21%) 4.8 shots before AP is depleted
11.28
1228
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires Both Barrels at Once
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
No Muzzle
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Ultra-Light Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
157
68
37
11
11
11
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Belted
Ammo Weight Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Belted
Ammo Weight Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
Armor stats
Set:
Secret Service
full (5 / 5)
 
116
 
116
 
306
 
116
 
236
 
492
P
 
+2
A
 
+3
L
 
+5
AP Regen
 
+10
Carry Weight
 
+120
Incoming Damage
 
x0.904
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (398.214 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
17
25
10
9
22
21
23
S.
P.
E.
C.
I.
A.
L.
Carry Weight
380
AP
310
HP
398
AP Regen
+10
XP
+79%
Resistances
610
424
236
142
142
142
0
Evasion Chance
0
Incoming Damage
x0.904
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