Panda
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More: Crafting builds, Endgame builds, Leveling builds, Mule builds, Survival builds
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Each stack of Bullet Storm increases your bash damage by 5%.
Gain 6% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Your weapons weigh 50% less.
Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.
You do +10% ranged damage to far enemies.
Your small guns reload 10% faster and have 10% more hip fire accuracy.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Focus fire to gain +1% accuracy and damage per shot.
Take 30% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Chems are 75% more effective at reducing how feral you are.
Gain Resistances and AP Regen based on your CHA while not on a team.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Energy weapon ammo weighs 90% less.
Your armor breaks 40% slower and is cheaper to repair.
Guns break 50% slower.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Falling below 40% health will automatically use a Stimpak, once every 20s.
You are 25% harder to detect while sneaking.
Take no damage from falling.
Slight chance your equipped armor will repair itself when struck.
The negative effects of your mutations are reduced by 25%.
The Mysterious Savior will regularly appear to revive you when downed.
12% chance to instantly reload your entire magazine when empty.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
Effects (6)
+5% DMG per kill while on a Kill Streak.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Strength -1, DR -10
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec