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Level 150+
s15
p5
e6
c5
i13
a6
l6

Panda
Fallout 76
build
Published

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More: Crafting builds, Endgame builds, Leveling builds, Mule builds, Survival builds

lvl
150+
S
15
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Bear Arms
lvl
35

Each stack of Bullet Storm increases your bash damage by 5%.

2
Bullet Storm
lvl
30

Gain 6% damage per 30 ammo spent. 10 max stacks.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.

P
5
+3
1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

1
Ground Pounder
lvl
18

Your small guns reload 10% faster and have 10% more hip fire accuracy.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

E
6
2
Hardy
lvl
27

Take 30% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

C
5
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Suppressor
lvl
40

Reduce your target's damage output by 10% for 2 seconds after you attack.

I
13
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
White Knight
lvl
39

Your armor breaks 40% slower and is cheaper to repair.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
6
+2
3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

1
Sneak
lvl
20

You are 25% harder to detect while sneaking.

1
Goat Legs
lvl
32

Take no damage from falling.

L
6
1
Lucky Break
lvl
24

Slight chance your equipped armor will repair itself when struck.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

1
Wild West Hands
lvl
65

12% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
550
(~153 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Agility
lvl
50

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Psycho Addiction

Strength -1, DR -10

+ effects
5 mutations, 1 addiction

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (202.5 / 203)
Glow: 0
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
1
Mutations
5
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
10 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 16000 / 40000
Under
construction
14
10
5
5
15
8
9
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
293
AP
120
HP
203
XP
+45%
Resistances
198
470
130
72
162
58
0
Evasion Chance
0

Weapons

Dom Pedro
Quad
V.A.T.S. Enhanced
Strength
Grand Finale
Two Shot
Hitman's
Resilient
Elder's Mark
submachine-gun
Furious
Rapid
Swift
Headhunter Scythe
pickaxe
Assassin's
Rapid
Lightweight
Cold Shoulder
lvl 50
331
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
18.50
Range
0
813
1625
100%50%
AP Cost
25 (21%) 4.8 shots before AP is depleted
8.802
1296
-6
-10%
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Strength
Strength +3
Modifications
.50 High Velocity Receiver
Changes ammo type to .50 Caliber
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: +10%
AP Cost: -10%
Sighted Transition: -15%
Precise Recoil Grip
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Hardened Six Magazine
Increased Durability
Explosive-Penetrating
Projectiles explode on impact
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwing Knife
504
AP Cost20
Throwable

Armor Sets

 
179
 
341
 
130
 
72
 
162
 
58
E
 
+4
P
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+15
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 1
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 2
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 3
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 4
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 5
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
High Capacity
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+15
Vault 76 Jumpsuit
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Weight: +40%
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Civil Engineer Armor Chest Piece
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Standard
No Misc
lvl 50
52
102
26
22
52
16
Civil Engineer Armor Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Glutton
Hunger and Thirst Grow 10% Slower
Standard
No Misc
lvl 50
26
52
14
11
26
9
Civil Engineer Armor Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Standard
No Misc
lvl 50
26
52
14
11
26
9
E
 
+2
Civil Engineer Armor Left Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Perception
Perception +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Standard
No Misc
lvl 50
26
52
14
11
26
9
P
 
+2
Civil Engineer Armor Right Leg
Regenerating
Heal Rate +0.5
Standard
No Misc
lvl 50
26
52
14
11
26
9

Power Armor Sets

 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+10
Set:
Excavator
full (6 / 6)
Excavator Torso
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 25
264
264
180
13
19
19
Excavator Left Arm
No Misc Mod
lvl 25
163
163
105
8
11
11
Excavator Right Arm
No Misc Mod
lvl 25
163
163
105
8
11
11
Excavator Left Leg
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 25
163
163
105
8
11
11
Excavator Right Leg
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 25
163
163
105
8
11
11
Excavator Helmet
Targeting HUD
Highlights Living Targets
lvl 25
163
163
105
8
11
11
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