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Level 100+
s7
p11
e9
c6
i6
a10
l7

Cathey
Fallout 76
small power armor
build
Published · Updated

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lvl
100+
S
7
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Bullet Storm
lvl
30

Gain 3% damage per 30 ammo spent. 10 max stacks.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
11
2
Ground Pounder
lvl
18

Your small guns reload 20% faster and have 20% more hip fire accuracy.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Crack Shot
lvl
7

Small guns have 30% more range and 30% more accuracy when aiming down sights.

E
9
1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Good Doggy
lvl
8

Eating dog food is now three times as beneficial.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Slow Metabolizer
lvl
5

All food satisfies hunger by an additional 50%.

C
6
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Power User
lvl
50

Fusion Cores now last 30% longer.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Modern Renegade
lvl
18

Small guns gain +10% hip fire accuracy and +25% limb damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Enforcer
lvl
30

Your small guns gain a 5% stagger chance and +25% limb damage.

L
7
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Can Do!
lvl
7

Find more canned goods based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
450
(~125 level-ups)
Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Master Infiltrator
lvl
50

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

Far-Flung Fireworks
lvl
50

Enemies killed with a ranged weapon have a 10% chance to explode.

Effects (6)

Grounded

Energy Resistance +100. Energy Damage -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elders Mark
Elder's Mark
submachine-gun
Furious
Rapid
Swift
lvl 45
64
Fire Rate
94
shots per
10 sec
Automatic
Ammo
50.45
Range
0
86
172
100%50%
AP Cost
15 (8%) 13.3 shots before AP is depleted
9.45
760
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Standard Barrel
Short Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Medium Magazine
Compensator
Range: -6%
Weight: +10%
Standard Sights
Swap
Recoil Compensated Automatic Railway Rifle
lvl 50
120
Fire Rate
45
shots per
10 sec
Automatic
Ammo
24Spike
Range
0
66
132
100%50%
AP Cost
17 (9%) 11.8 shots before AP is depleted
11.475
130.5
Legendary effects
Modifications
Automatic Piston Receiver
Speed: -0.5
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Short Barrel
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Standard Sights
Handmade Rifle
lvl 45
80
Fire Rate
78
shots per
10 sec
Automatic
Ammo
505.56
Range
0
46
93
100%50%
AP Cost
18 (9%) 11.1 shots before AP is depleted
20.4
288
Legendary effects
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Short Barrel
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Excavator Helmet
No Misc Mod
lvl 25
163
163
105
8
11
11
Troubleshooter's Excavator Torso
Troubleshooter's
-15% Damage from Robots
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 25
264
264
180
13
19
19
A
 
+2
Regenerating Excavator Left Arm
Regenerating
Heal Rate +0.5
Perception
Perception +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 25
163
163
105
8
11
11
P
 
+2
Regenerating Excavator Right Arm
Regenerating
Heal Rate +0.5
Agility
Agility +2
Pack Rat's
Junk Item Weights Reduced by 20%
No Misc Mod
lvl 25
163
163
105
8
11
11
A
 
+2
Exterminator's Excavator Left Leg
Exterminator's
-15% Damage from Mirelurks and Insects
Endurance
Endurance +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
No Misc Mod
lvl 25
163
163
105
8
11
11
E
 
+2
Bolstering Excavator Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Perception
Perception +2
Defender's
Chance to Automatically Block Attacks +5%
No Misc Mod
lvl 25
163
163
105
8
11
11
P
 
+2
Armor stats
Set:
Excavator
full (6 / 6)
 
1079
 
1079
 
705
 
53
 
74
 
74
P
 
+4
A
 
+4
E
 
+2
S
 
+10
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (340 / 340)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 14
Bullet Storm
0 / 10
Character stats
18
15
12
6
5
14
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
260
AP
200
HP
340
XP
+15%
Resistances
1079
1179
705
53
74
74
0
Evasion Chance
0
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