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Level 300+
s7
p12
e8
c2
i1
a13
l13

Main build
Fallout 76
build
Published

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lvl
300+
S
7
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
12
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
8
+5
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
2
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
1
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
13
+5
3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Goat Legs
lvl
32

Take no damage from falling.

L
13
+5
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (498.5 / 499)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Kill Streak
0 / 10
Onslaught
0 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
11
23
19
4
19
24
25
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
265
AP
378
HP
499
XP
+64%
Resistances
324
553
92
166
265
102
48
Evasion Chance
0

Weapons

The Fixer
Furious
V.A.T.S. Enhanced
Perception
Pin-Pointer's
Dom Pedro
Furious
Rapid
Perception
lvl 50
129
Fire Rate
36
shots per
10 sec
Semi-Auto
Ammo
30.45
Range
0
2539
5077
100%50%
AP Cost
20 (5%) 18.9 shots before AP is depleted
20.613
128826.72
-75%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Perception
Perception +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Stealth in Shadows +0.15, Sneaking Speed +100%
Refined Receiver
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
204
 
333
 
92
 
126
 
225
 
62
S
 
+4
E
 
+4
L
 
+5
I
 
+5
Carry Weight
 
+40
Set:
Civil Engineer Armor
full (5 / 5)
Add backpack
Civil Engineer Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Civil Engineer Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Asbestos Lining
Weight: +15%
lvl 50
52
102
26
22
111
16
S
 
+2
Civil Engineer Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
E
 
+2
Carry Weight
 
+10
Civil Engineer Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Poisoner's
Poison resistance: +50
Pack Rat's
Junk Item Weights Reduced by 20%
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
61
26
9
Carry Weight
 
+10
Civil Engineer Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
S
 
+2
Carry Weight
 
+10
Civil Engineer Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Luck
Luck +2
Arms Keeper's
Weapon Weights Reduced by 20%
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
52
14
11
26
9
L
 
+2
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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