Furious-Storm
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Explosives weigh 90% less.
The weight of all junk items is reduced by 50%.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Gain more VATS accuracy based on your PER.
You do +20% ranged damage to far enemies.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Gain Energy Resistance based on your PER.
Your ranged weapons ignore 20% armor.
Focus fire to gain +2% accuracy and damage per shot.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
You gain increased benefits from being Well Fed or Hydrated.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Gain a 12% chance to instantly reload when your clip is empty.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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