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Level 300+
s7
p1
e4
c15
i15
a7
l7

Crafting / Camp
Fallout 76
build
Published · Updated ·

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lvl
300+
S
7
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Ordnance Express

Explosives weigh 90% less.

lvl
31
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
P
1
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
E
4
+5
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Professional Drinker

There's no chance you'll get addicted to alcohol.

lvl
39
1
Homebody

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

lvl
19
3
Chem Diet

Chems are 75% more effective at reducing how feral you are.

lvl
55
C
15
+5
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
2
Happy-Go-Lucky

Your Luck is increased by 3 while under the influence of alcohol.

lvl
17
I
15
+5
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
2
Contractor

Crafting workshop items now costs 50% fewer materials.

lvl
18
1
Chemist

You get double the quantity when you craft chems!

lvl
34
1
Armorer

Your crafted armor has improved durability and costs fewer materials.

lvl
15
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
3
Stable Tools

Power Tools break 40% slower.

lvl
39
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
3
Power Patcher

Your Power Armor breaks 60% slower and is cheaper to repair.

lvl
44
1
Power Smith

Your crafted Power Armor now has improved durability and costs fewer materials.

lvl
41
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Licensed Plumber

Your pipe weapons break 60% slower and are cheaper to repair.

lvl
5
3
Gunsmith

Guns break 50% slower.

lvl
11
A
7
3
Home Defense

Workshop turrets do +100% damage and you can disarm expert traps.

lvl
22
2
Ammosmith

Produce 80% more rounds when crafting ammunition.

lvl
34
1
Goat Legs

Take no damage from falling.

lvl
32
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
7
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (1)

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
1 mutation, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (335 / 335)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 60%
+15 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
1
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
7
15
32
30
13
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
190
HP
335
XP
+115%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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