Lvl 50 Vats build
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More: Beginner builds, Budget builds, Long Range builds, Stealth builds
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Your ranged weapons ignore 40% armor.
Focus fire to gain +1% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain more VATS accuracy based on your PER.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your small guns gain a 5% stagger chance and +25% limb damage.
Your silenced weapons do an additional 100% sneak attack damage.
You are 25% harder to detect while sneaking.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
Effects (8)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables (4)
Crit Damage: +1.25 (30m)
Max Health: +100 (1h)
Perception: +5 (1h)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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