Cowboy
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Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
You do +20% ranged damage to far enemies.
Focus fire to gain +1% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
Your small guns have 45% better accuracy and spread.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
You no longer take Rad damage from swimming and can breathe underwater.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Guns break 50% slower.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Legendary perks
Produce 150% more rounds when crafting ammunition.
Enemies killed with a ranged weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Produce 150% more rounds when crafting ammunition.
Enemies killed with a ranged weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (6)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Critical Damage +60%, PER +4, STR -4
+5% DMG per kill while on a Kill Streak.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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