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Level 300+
s4
p9
e10
c10
i7
a7
l9

Julz
Fallout 76
build
Published ·

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lvl
300+
S
4
+3
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
9
+1
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
C
10
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Revenant

Players you revive have +25% damage for 2 min.

lvl
32
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Healing Hands

Players you revive are fully healed.

lvl
28
I
7
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
A
7
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1050
(~292 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+1 PER and +1 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Survival Shortcut

Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (484 / 484)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
10
16
10
7
12
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
261
HP
484
XP
+21%
Resistances
103
63
0
0
0
0
0
Evasion Chance
0.101
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