Salt of the Earth
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+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Weapons that fire 3 or more projectiles gain 30% range.
Gain more carry weight based on your STR.
You deal 20% more damage per crippled limb your target has.
Your small guns have 45% better accuracy and spread.
Gain more VATS accuracy based on your PER.
Any chems you take last 100% longer.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Your armor breaks 60% slower and is cheaper to repair.
Stimpaks and RadAway heal 60% faster.
Obtain more components when you scrap weapons and armor.
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 20% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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