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Level 300+
s10
p3
e10
c5
i10
a8
l10

ARMORED WARFARE - Heavy Assault
Fallout 76
build
Published

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lvl
300+
S
10
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
3
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Glow Sight

Deal +60% damage to Glowing Enemies.

lvl
33
E
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
2
Hardy

Take 30% less damage from explosions.

lvl
27
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
10
+5
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Power User

Fusion Cores now last 60% longer.

lvl
50
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
A
8
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
10
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (423.571 / 424)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
16
8
11
5
15
13
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
248
HP
424
XP
+45%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.05
Incoming Damage
x0.964
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