Melee bleed tank
Your bleed effects have 35% more damage and 25% less duration.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your melee weapons do +30% damage to crippled targets.
+30% damage against bleeding targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Fists deal more damage based on your DR.
Deal +60% damage to Glowing Enemies.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Rads increase your chance to inflict 50 Rads with melee attacks!
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Bows, throwing, and melee weapons do +100% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
You find more bottle caps based on your LCK.
Legendary perks
Produce 75% more rounds when crafting ammunition.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Produce 75% more rounds when crafting ammunition.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Effects (6)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec