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Level 300+
s12
p15
e5
c2
i5
a9
l8

Cryo-Gauss Shotgun Snapper (PA) by killervi
Fallout 76
Shotgunner
build
Published

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lvl
300+
S
12
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
5
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
2
+5
1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
5
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
9
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Tactical Gauss Shotgun
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Fracturer's
lvl 50
176
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
402mm EC
Range
0
84
169
100%50%
AP Cost
25 (10%) 10.3 shots before AP is depleted
14.56
1553.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Extended Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Cryologist's
V.A.T.S. Optimized
Conductor's
lvl 45
159
159
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
47
93
100%50%
AP Cost
17 (7%) 15.2 shots before AP is depleted
12.18
1278
Legendary effects
Quad
Ammo Capacity: +300%
Cryologist's
Cryo Damage +0.2
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Damage to Cryptids +50%
Cryo Damage
Modifications
Calibrated Receiver
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Spiked Muzzle Brake
Range: -12%
Weight: +25%
Recoil: -15%
Bash Damage: +25%
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Recoil Compensated Cryolator
Quad
Rapid
Lightweight
Conductor's
lvl 45
52
Fire Rate
94
shots per
10 sec
Automatic
Ammo
240Cryo
Range
0
46
93
100%50%
AP Cost
10 (4%) 25.8 shots before AP is depleted
14.586
1657.35
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Lightweight
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Crystallizing Barrel
Shoots cryogenic capsules.
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Mutant's Assembled Vulcan Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Core Assembly
Action Point Regen +6
lvl 50
607
667
313
81
42
47
AP Regen
 
+11
AP
 
+20
Mutant's Gimbal Bracers Vulcan Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Mutant's Gimbal Bracers Vulcan Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Mutant's Calibrated Vulcan Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
AP
 
+20
Mutant's Calibrated Vulcan Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
AP Regen
 
+31
AP
 
+100
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (423.571 / 424)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
15
11
7
10
14
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
258
HP
424
XP
+30%
Resistances
49
49
0
28
28
28
0
Evasion Chance
0
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