RiffleCrit
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Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Gain 50% of your bonus movement speed as reload speed.
Your scoped weapons have 50% more range when aiming.
Your ranged weapons ignore 40% armor.
You will never mutate from rads and RadAway will never cure mutations.
Hunger and thirst grow 40% slower when in camp or in a team workshop.
Your crafted armor has improved durability and costs fewer materials.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Action Points regenerate 45% faster.
Produce 80% more rounds when crafting ammunition.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Your ranged attacks do an additional 50% sneak attack damage.
Chance to Evade attacks based on AGI. (No Power Armor)
Sprinting consumes 20% fewer Action Points. (No Power Armor)
Gain +10% chance to Evade while sprinting. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Find more first aid Chems based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Find more non-explosive ammo based on your LCK.
Legendary perks
+50 Rad Resist, restore 1 Rad per second.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+50 Rad Resist, restore 1 Rad per second.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
+1 END and +1 END Perk Points. Perk Points cap at 15.
Effects (3)
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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