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Level 150+
s12
p10
e11
c2
i8
a10
l3

Onslaught Rifleman
Fallout 76
Western Spirit
build
by Alex
Published

Good with his rifle, takes good care of his equipment, and is the nicest person you’ve ever met.

lvl
150+
S
12
+5
3 pts unused
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

P
10
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

E
11
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
2
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

I
8
+5
5 pts unused
3
Gunsmith
lvl
11

Guns break 50% slower.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

L
3
+5
5 pts unused
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1200
(~333 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (3)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

+ effects
3 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (411.071 / 411)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
3
Caps: 0 / 40000
Under
construction
17
10
11
2
18
15
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
298
AP
268
HP
411
XP
+54%
Resistances
49
49
0
28
28
28
0
Evasion Chance
0

Weapons

Western Spirit
Furious
Hitman's
Swift
Under
construction
lvl 45
228
AP Cost
24
(64%)
11.2
shots before AP is depleted
Ammo
.45
7
Fire-rate
5
shots per 10sec
Bolt Action
Range
3296.58
100% damage
6591.75
drop of to 50% damage
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Swift
Reload Speed: +15%
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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